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autumn 2025
INE-3801 Extended Reality - 5 ECTS

Type of course

The course can be taken as a single course.

Admission requirements

Bachelor degree in Engineering program in mechanical, electrical power, electronics, mechatronics, material science, industrial engineering, process engineering or other equivalent majors.

In addition, the following requirements must be met:

-minimum 25 ECTS in mathematics (equivalent to Mathematical Methods 1, 2 og 3), 5 ECTS in statistics and 7,5 ECTS in physics on a higher level is required.

Application code: 9371


Course content

The course will provide students with knowledge in extended reality (XR) and the technology. In the course some simulation/software examples will be provided for XR applications towards industry; General principles; Programming languages ​​​​and methods.

Week 1:

  • Introduction of XR (VR/MR/AR)
  • Introduction of game engines (Unity/Unreal Engine)
  • Introduction of assets and scripts through marketplace (pre-made content
  • Set-up of software, accounts and hardware
  • Introduction of project I

Week 2:

  • Project II

The subject is built on two projects, a smaller project and a larger project.

The projects involve going through the phases from idea to finished product. The task can be solved in groups, and the project must be managed and documented according to the philosophy TOTAL QUALITY MANAGEMENT.

In total, this part will amount to 80 hours per student. Teaching/supervision is then included.

The own effort in the final project will be approx. 50 hours per student, including status report and status presentation + final report and presentation of the finished product.


Objectives of the course

Knowledge and understanding:

The candidate will gain knowledge of

  • project management on a digital platform, with innovation and development where the environment and sustainability are also taken into account.
  • extended reality (XR) technology; hardware (headset, devices, connection etc) and software (game engines, XR client, networking etc)

Skills:

The candidate should be able to

  • carry out a project from idea to finished product
  • generate an idea through a creative process, product development methods, describe the idea with necessary media such as game engine, immersive and interactive 3D environment, simulations and scripts (programing).
  • assess and indicate the necessary tolerances and sources of error.
  • manage the project using project management tools and successfully deploy their own project into the headset (Developed application for XR).

Competence:

The candidate should be able to use his/her knowledge and skills to be able to communicate with all involved parties in a project.

The candidate will gain the competence to work in a creative and independent way to realize an idea through a project.

The candidate will gain competence for the existing XR technologies; Development of applications and create builds (Alpha/Beta versions)


Language of instruction and examination

English

Teaching methods

Lectures, and laboratory work / exercises, mainly with computers.

Project work.


Information to incoming exchange students

This course is open for inbound exchange student who meets the admission requirements. Please see the Admission requirements "section".

Master Level

Do you have questions about this module? Please check the following website to contact the course coordinator for exchange students at the faculty:


Schedule



Examination

Examination: Grade scale:
Portfolio A–E, fail F

More info about the portfolio

Portfolio assessment (100%), and it includes two parts:

  • The Software developed in the course
  • The written report

The two parts will be jointly evaluated, and the grade will be given on the overall assessment of both parts.


Re-sit examination

Students who do not pass the previous ordinary examination can gain access to a re-sit examination.
  • About the course
  • Campus: Narvik |
  • ECTS: 5
  • Course code: INE-3801
  • Tidligere Ã¥r og semester for dette emnet